Sunday, July 28, 2013

Young Peshawar Boy Sentenced for Making Vulgar Video of a Girl


vulgar video thumb Young Peshawar Boy Sentenced for Making Vulgar Video of a Girl
A young boy from Peshawar is sentenced for eight year in prison and a fine for making a vulgar video of his neighbouring girl.
This is first of its kind instance in KPK when a boy is sentenced for making vulgar pictures or video a girl.
According to details, an underage kid made a video of neighbouring young girl and blackmailed here for several months. He had a partner in crime, who is still missing but police is vigorously raiding for the recovery.
After blackmailing and abusing the girl for several months, both the culprits floated the video in market for greater damage to the girl.
Child Protection Commission of KPK said that due to unavailability of such laws, earlier these cases of making vulgar videos and photos of innocent girls were never heard in court or eventually sentenced. However, due to special law making and legislation, all such offenders will be put behind the jail.
It merits mentioning here that trend for making vulgar videos and pictures is on the rise. Young boys and girls readily get involved in vulgar film making of their private moments. These videos are sometimes intentionally released by the young kids or they accidentally fall into un-wanted hands, resulting into serious repercussions.
Anyone who has been victim of such cases can approach Child Protection Commission, which is already perusing various such cases in KPK.
Via BBC Urdu

Wednesday, July 17, 2013

Holy Cow: Researchers Discover Plants Can Communicate With Each Other Through the Soil

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In James Cameron's Avatar, the lush moon known as Pandora is covered in a "neural network" of roots, enabling the plants to communicate with each other—the interplant, if you will. But if Pandora's ecology is anything like Earth's, Cameron has got it wrong. Plants on Earth don't communicate via root-to-root connections: They communicate through the soil, if a University of Aberdeen study is to be believed.
The study, led by researcher Dr. David Johnson, found that plants could communicate with nearby plants using soil fungus as the messenger.
The experiment which suggests this was following up the discovery, made in 2010 by a Chinese team, that when a tomato plant gets infected with leaf blight, nearby plants start activating genes that help ward the infection off--even if all airflow between the plants in question has been eliminated. The researchers who conducted this study knew that soil fungi whose hyphae are symbiotic with tomatoes (providing them with minerals in exchange for food) also form a network connecting one plant to another. They speculated, though they could not prove, that molecules signalling danger were passing through this fungal network.
While plants don't have much to "LOL" and "WTF" each other about, Dr. Johnson looked at the Chinese study's "danger" warnings and set up a similar experiment to see if they'd warn each other of other kinds of trouble. Broad-bean plants are often feasted on by aphids, and to defend themselves, the plants then release a chemical that attracts wasps, who come around and deliver smackdowns on the aphids.
Johnson set up ways to isolate potential methods for the plants to "contact" each other (i.e., through some unknown airborne means) and discovered that, yep, when one plant got attacked by aphids, it sent out signals to nearby plants using the local soil fungus. With the message received, the plant's neighbors would also start releasing the wasp-attracting chemicals.
This is pretty mind-blowing, and doubters who need to read more specifics on the study can click here. But what me and every city dweller has got to be thinking is: Can AT&T tap into this network, so we can finally get a cell signal out in the countryside?
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"I think the mushrooms are capping our download speeds."

Codlo®: simple & compact home sous-vide cooking

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Sous-vide, or "under vacuum," is a cooking method whereby food is sealed in an airtight bag. The bag is then submersed in water and slow-cooked, and this vacuum system ensures the food is cooked evenly, both inside and out. As you can imagine, it requires a fair degree of precision to get it right, which in turn requires buying a pricey appliance with the requisite built-in precision.
Design to the rescue. London-based Grace Lee, who ditched a career in finance to become a chef, and Xi-Yen Tan, a manufacturing engineer by training, wondered if they could achieve sous-vide cooking with cheap, commonplace appliances. So they built a device that could precisely sense and control the temperature of a common rice cooker or slow cooker. "We hacked a prototype together and tried our first sous-vide chicken breast," writes Lee, "and [were] mindblown at how juicy and moist it could be!"
Knowing they had a hit on their hands, Lee and Tan put together a team of industrial designers and electronic engineers, and lined up manufacturing partners, to refine the design and go into production via Kickstarter. Their resultant device, the Codlo, is something like a Nest thermostat for cooking:
With only twelve days left to pledge, the Codlo was 86% funded at press time. Buy-in starts at £99, and for those that don't already have a rice cooker or slow cooker, for £129 you can get both the Codlo and a rice cooker sent to you. And yes, the Codlo is available in UK, Euro and Japan/North America plug styles.
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Sunday, July 14, 2013

Iris scans are the new school IDs

Scanning your kid's eyeballs at school
NEW YORK (CNNMoney)

Kids lose their school IDs but they don't often lose their eyeballs.

That's one of the reasons why a growing number of schools are replacing traditional identification cards with iris scanners. By the fall, several schools -- ranging from elementary schools to colleges -- will be rolling out various iris scanning security methods.
Winthrop University in South Carolina is testing out iris scanning technology during freshman orientation this summer. Students had their eyes scanned as they received their ID cards in June.
"Iris scanning has a very high level of accuracy, and you don't have to touch anything, said James Hammond, head of Winthrop University's Information Technology department. "It can be hands free security."
The college will be deploying scanning technology from New Jersey-based security company Iris ID.
South Dakota-based Blinkspot manufactures iris scanners specifically for use on school buses. When elementary school students come aboard, they look into a scanner (it looks like a pair of binoculars). The reader will beep if they're on the right bus and honk if they're on the wrong one.
The Blinkspot scanner syncs with a mobile app that parents can use to see where their child is. Every time a child boards or exits the bus, his parent gets an email or text with the child's photograph, a Google map where they boarded or exited the bus, as well as the time and date.
Iris-scanning is part of a growing trend called "biometrics," a type of security that recognizes physical characteristics to identify people. As the technology becomes faster and cheaper to build, several security equipment manufacturers are looking at biometric methods like iris scanning as the ID badge of the future.
In the next year, industry insiders say the technology will be available all over-- from banks to airports. That means instead of entering your pin number, you can gain access to an ATM in a blink. Used in an airport, the system will analyze your iris as you pass through security, identifying and welcoming you by name.
One company developing that technology is Eyelock. The company's scanners are already in use in foreign airports and at high-security offices, including Bank of America's (BAC,Fortune 500) North Carolina headquarters.
Eyelock's technology records video of your eyeball and uses an algorithm to find the best image of each eye. Eyelock is also entering the school market, piloting their devices in elementary school districts and nursery schools around the country.
"Imagine a world where you're no longer reliant on user names and passwords," Eyelock CMO Anthony Antolino told CNNMoney. "If we're going through a turnstile and you have authorization to go beyond that, it'll open the turnstile for you, if you embed it into a tablet or PC, it will unlock your phone or your tablet or it will log you into your email account."
Eyelock's airport security technology can process up to fifty people per minute.
"You walk through without stopping, you look at the camera, it recognizes you in less than one second," Antolino said. "In the case of customs, by the time you approach the customs agent your profile would pull up and present your documents for authorization."
Though some privacy advocates worry that convenience could be coming at the expense of security.
The iris scanning companies note that the data their scanners collect is encrypted -- an outsider would only see 1s and 0s if they went in search of your iris scans. And the companies themselves don't collect any of the data -- the schools, airports and businesses that use them own the data.
"It's sort of like a brave new world; the new technology is sort of scary," said Page Bowden, a parent of a student at Winthrop University's on-campus nursery school. "But when you stop to actually think about it, and think about the level of security that [it] affords you as a parent and your children, it's worth it." To top of page

Nokia's new Lumia packs a crazy 41-megapixel camera.

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The new Lumia 1020 has the potential be a photographer's smartphone dream.
NEW YORK (CNNMoney)

After releasing two intriguing quasi-updates to last year's flagship Lumia 920 phone, Nokia finally has its true Windows Phone successor: the Lumia 1020, which packs a 41-megapixel PureView camera.

Despite the extra camera power, the phone looks and feels thinner than the too-bulky Lumia 920.The sensor and camera lens protrude from the back in noticeable fashion, but not so much that the phone becomes unpocketable.
The Lumia 1020 has a 4.5-inch screen and a 1280 x 768 resolution, 2 gigabytes of RAM, and a dual-core Qualcomm Snapdragon S4 chipset. Aside from doubling the RAM, it's basically the same as Nokia's previous Lumia phones.
These non-camera specs aren't any major improvement over the status quo. That's Nokia's gambit: There's not much to upgrade anymore besides the camera, so that's where Nokia is throwing down.
The 41-megapixel sensor isn't there to provide some insane bump in image quality, and you're not meant to handle 41-megapixel images. Instead, it's meant to replace the zoom function found in most point-and-shoot cameras.
With smartphones, trying to capture an object off in the distance usually means settling for a speck-sized representation of that object in the frame or using digital zoom, which adds blurriness and graininess. Nokia's 41-megapixel PureView technology uses those extra pixels to capture details you can't even make out with your own eyes -- but when you zoom, you can later crop the photo and get what you want with little or no drop-off in image quality.
If you don't want to zoom, the PureView camera will use all that pixel power to "oversample" (meaning it will capture the same pixel area multiple times and combine the best parts of each one) and generate a 5-megapixel image with added clarity and detail. It's a noticeable boost in image quality, and applies to video as well.
To support this blinged-out camera, there will be apps from both Nokia and third-party developers. Nokia's excellent Pro Camera app allows full manual control over your images, with an intuitive interface that gives quick access to settings including exposure, ISO, shutter speed and white balance. Apps from Vyclone, Path, Snapcam, Panagraph, Hipstamatic, and, yes, CNN, will be newly available or updated to take full advantage of the camera.
On stage at the new phone's New York unveiling, Nokia CEO Stephen Elop made a vague reference to Hipstamatic allowing uploading to rival photo app Instagram (owned byFacebook (FB)) -- a wildly popular service that has no official app for Windows Phone.
Offstage, Ignacio Riesgo, Nokia's head of app relations for the Americas, confirmed that Nokia worked with Instagram to get this feature on the Lumia 1020, but he couldn't offer any other details on when an official Instagram app might appear for Windows Phone.
Using the Lumia 1020's camera confirms that the zoom functionality has strong potential. In an area with full natural lighting -- or with the aid of the excellent xenon flash -- you can use the digital zoom to crop in tight on a subject five to 10 feet away with little noticeable image degradation.
But the real kicker come in the post-processing. If you choose to crop an image after the fact, Nokia uses a feature that it calls re-framing. Instead of letting you choose a section to zoom in on and deleting the rest of the photo, it will create a locked-in zoom setting for a photo, and leave it that way every time you view it -- but it won't delete the parts of the photo you can't see. If you decide you want to revisit the full photo later, you can simply tap a button and re-frame the shot.
Long story short: This has the potential be a photographer's smartphone dream.
But whether or not this is the Nokia (NOK) phone to buy still (still!) remains to be seen. Windows Phone 8.1 has yet to be released, and it will support a beefier processor than the dual-core Snapdragon Nokia is using here. While you won't notice the extra power in general use, a quad-core processor could come in handy for quicker processing of these PureView images. Nokia CEO Stephen Elop confirmed that Nokia will have a another major phone launch later this year.
For those who can't wait, the Lumia 1020 will arrive at AT&T (TFortune 500) stores on July 26 for $300 with a two-year contract. To top of page

Startup says it can predict soccer results

betegy soccer fan
Brazil soccer fans may go crazy over a start-up, Betegy, that uses statistics and technology to predict the outcomes of matches.
What if you could predict 9 out of 10 soccer matches? You might be tempted to bet big.
A new startup says it can do precisely that by using a complex algorithm that considers everything from the weather to a coach's birthday.
"We do your homework for you," said Alex Kornilov, the Ukrainian founder and CEO of Betegy. "We take all the data, put it in our algorithm and we get a result."
Betegy, based in Warsaw, Poland, provides forecasts for the outcomes of soccer matches in 21 leagues around the world, and will soon expand coverage to 25 leagues.
The company is also developing a system to predict outcomes for tennis matches and basketball games.
Kornilov says the average accuracy of its soccer predictions is 76%, a rate that rises or falls depending on the league. For example, the English Premier League is easier to predict -- with an average 90% accuracy rate -- while other leagues may be closer to 50%.
But given the fact that there are three outcomes for each game -- win, lose or draw -- Betegy's odds look pretty good, since picking at random would only give you a success rate of 33%.
If the technology proves a success, the commercial applications seem endless.
Betegy said it's about to reveal a deal with a major U.S. broadcaster, and is in talks with providing predictions to a large European mobile player.
Sports fanatics and gamblers can also pay for one-off tips or get a subscription providing unlimited tips and predictions. Each prediction includes a level of confidence indicator to helps clients know the quality of each tip.
Kornilov says his system uses two layers of data to predict outcomes, first looking at basic statistics like a team's past performance and average number of goals. The second layer of data includes information related to the weather and life events that may affect players' motivation.
"We've started investing more in the second set of factors," he said, explaining that the system is constantly improving as it collects more data with every match.
But don't expect up-to-the-minute predictions for betting during a match. The system still involves some manual data input, though Betty's nine-person team is working on making the system fully automated.
Tennis app let's you train with the pros
Bmp media investors -- a Berlin-based investment company -- was an early backer, taking a 30% stake in Kornilov's firm last summer.
"They have optimized their product and are now ready to really grow internationally," said bmps Robert Hinsch, who manages the Betegy investment. To top of page

A charming but flawed $100 video game console

The $99 Android game console
NEW YORK (CNNMoney)

Today, video game systems are dominated by Sony, Microsoft and Nintendo. They make big, expensive, state-of-the-art gaming consoles that attract the world's top developers and the most intricate games.

But the fastest-growing video game segment has no use for all those bells and whistles. Smartphone and tablet games are cruder and simpler but are often as fun and innovative, and immensely popular with the average consumer who would never dream of shelling out $500 for a video game console.
What if those casual gamers could play games in the same vein as those smartphone titles, but designed around the living room experience, on a console that costs less than $100? Ouya, a Kickstarter-backed video game project, is betting that people would bite.
The $99 Ouya video game console is a fascinating concept that at times delights with inexpensive, high-quality games. Though it is both crude and temperamental, the little box still manages to win you over with its charm.
Ouya is packed with the same guts as a smartphone or media streamer. It's small and silent.
But then you turn on the console, and chaos ensues. There is no easy way to search for games or even organize the ones you have. There is no central online framework for multiplayer gaming. And for every amazing game, such as the Ouya-exclusive "Towerfall," there's a truly awful version of some Android game.
To cut through the noise, Ouya attempts to spotlight the worthwhile games. Its staff curates a top picks list, and the console displays a list of most-played titles. It's a concept that mostly works.
At its best, Ouya is home to wonderfully fun multiplayer games with stripped-down-but-stylish graphics, and short-but-sweet single player adventures. There are already a half dozen games that are worth paying for, and for a device that video game developers have only had access to for a few months, that's not bad.
The big plan for Ouya is to work with top independent game developers to produce exclusive titles for the console. And big name publishers like SquareEnix and Sega have begun porting over some of their biggest franchises in the form of Sonic and Final Fantasy. It's not enough to for Ouya to fall back on just yet, but it's a solid start.
Most games will fall between $5 and $20 and every game features a free playable demo of some sort.
But even the handful of titles worth paying for aren't always a joy to play. Some of the more ambitious games, especially the 3-D titles running at the highest of high-definition resolutions, tend to fall victim to lag.
The controller, which Ouya has engineered from scratch, is functional and gets the job done. But that's about the best that can be said about it. Although many Ouya games simply don't require the same level of ergonomics, tactile feedback, and responsiveness that a big-budget console game would require, the controller still feels a bit cheap.
The four trigger buttons on top of the controller are too close together, and there is a sporadic lag between button presses and the action on screen. The performance of the touch pad in the middle of the controller is so inconsistent that most users probably are better off just ignoring it.
Luckily, Ouya allows users to connect any USB or Bluetooth game controller, including Xbox or PlayStation controllers -- if a particular game provides the support for third-party controllers. It's part of Ouya's open-source strategy: If the console is theoretically capable of doing something, developers will be allowed to do it. If a developer can write the code for it, Ouya will support any piece of gaming technology under the sun. Ouya has no real rules or limitations.
What will make or break the Ouya, however is the software. It wants to be a destination for game developers to experiment, and a galvanizing product for the emerging indie game space. Whether or not consumers really want that remains up in the air.
The company says it's committed to constantly improving and evolving the Ouya platform to better serve gamers and developers, and this has already been evident in the early updates it has released so far. It's not unreasonable to expect many of the Ouya's issues to be solved via future updates.
For those who are intrigued by the Ouya, it's cheap and promising enough that it's worth buying and tinkering around with. For everyone else, it's probably better to wait.
But keep an eye on the Ouya, because it's hardly a failure. To top of page

Apparently This Matters: Anti-smoking head cage

A man tried to offer me a cigarette. I ate his liver with some fava beans and a nice chianti.
A man tried to offer me a cigarette. I ate his liver with some fava beans and a nice chianti.

Editor's note: Each week in "Apparently This Matters," CNN'sJarrett Bellini applies his warped sensibilities to trending topics in social media and random items of interest on the Web.
(CNN) -- We all have bad habits. Nobody's perfect. Especially the booger eaters.
Most everyone will agree that one of the very worst habits -- if not THE worst habit -- is cigarette smoking. Because, really, as far as poor life choices go, it's right up there with setting your DVR for "Two and a Half Men."
Nothing good can come from it.
But one horribly addicted man in Turkey is determined to quit, and he's taking his efforts to a hilarious new level. Because, after 26 years of cigarettes, Ibrahim Yucel has decided to encase his entire head in a metal cage.
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"Apparently This Matters" Is Jarrett Bellini's weekly (and somewhat random) look at social-media trends.
And, hell, it might just work.
Though, generally speaking, that kind of self-imposed personal torture is usually best reserved for adventurous bedroom shenanigans with shady (yet willing) people you meet on Craigslist.
So I've heard.
But Yucel is serious about kicking his two-pack-a-day habit, and, as a last-ditch effort, it's all come down to the metal head cage. Which has now gone somewhat viral.
A video detailing his master plan recently surfaced on YouTube, and amazed viewers got to watch Yucel's wife literally lock him in for the day before he headed off to work. Which, despite his positive, health-conscious intentions, is a terribly misguided decision.
As someone who had to wear orthodontic headgear as a kid, I can assure you there's no glory being seen in public looking likeHannibal Lecter.
But our hero doesn't seem to care, and perhaps this low-tech solution IS the solution.
Amazingly, Yucel created the device all by himself using 130 feet of copper wire. Which, on the down side, means if he ever wears it into the wrong neighborhood, it'll be gone in less than 10 minutes.
But, until then the cage, which has only two keys that are kept by his wife and daughter, should prevent him from getting cigarettes up to his mouth, while providing just enough room for sliding in crackers and a flattened drinking straw.
Yucel is motivated by the memory of his father, who died of lung cancer, and I applaud the man for trying to quit. I wish more of you would do the same.
Not so much because I care about your health, but because my biggest pet peeve in life is when people throw their butts on the ground. It drives me crazy.
Unfortunately, even the kindest, most law-abiding citizens do it.
Apparently, at some point in history a bunch of old dudes got together to make the rules of life and officially agreed that, for whatever reason, this would not be considered litter.
"Beer bottles?"
"Litter!"
"Fast-food wrappers?"
"Litter!"
"Hey, what about cigarette butts?"
"Shut up, Dan."
To me, tossing butts on the ground is a habit almost as bad as actually smoking. It's rude. It's unsightly. And it's definitely worse than booger eating.
Fortunately, though, the majority of personal bad habits are rather innocent and don't have any real negative impact on society as a whole. For instance, I drink waaay too much Diet Coke, and none of you are any worse off because of it.
Save for my distracted co-workers who sit near the men's room.
"Hi. Me again."
Sadly, there are some habits that are so bad to the point where they don't even technically qualify as habits. For example, setting things on fire really shouldn't be "your thing."
"Good grief, Wayne. You gotta stop doing that."
"I know, right?"
But smoking is still pretty bad.
So, if you're not interested in donning Yucel's giant metal cage, and if the patch and the gum aren't working, I know of only one other sure-fire way to quit: Move to Sydney, Australia.
Never in my life have I seen cigarettes so expensive, where bumming one on the streets is basically like asking a stranger to pay your next mortgage bill.
Mind you, I'm not a smoker. But when I visit a foreign city I find you can often get a pulse for the general cost of living by how much they charge for beer and cigarettes.
And, at least from my travels, that's about as bad as I've seen it.
So, go to Australia, and I promise you'll be well on your way to better health. Unless, of course, you simply get killed just by virtue of beingin that country.
Fun fact: Nine out of ten things in Australia are venomous. Including most office supplies.
But if all your foreign travel money is being spent on cigarettes in the first place, maybe you should settle for Yucel's giant metal cage. Even if it doesn't work, at least you'll still have it for the next time you browse Craigslist. And that can be fun.

Friday, July 12, 2013

IBM Pakistan Gets new Country GM

BM  Pakistan  has announced the appointment of Mr. Humayun Bashir as Country General Manager Pakistan & Afghanistan.
Humayun’s assignment at MEA Headquarters during the past year has gained him good exposure and insight to drive  the  company into a new era of growth, said a statement issued by the company.
During his previous tenure as CGM Pakistan, Humayun had a proven track record delivering good business results and sustainable relationships in both private and public sectors of the Country, said the statement.
Adnan  Siddiqui,  who brought renewed momentum to the IBM Pakistan business as CGM, will now be leading Smarter  Commerce for MEA.

Wednesday, July 10, 2013

Namaz Ka Sunat Tareeqa...!


صحیح طریقہء نماز









Fire And Forget Review: Rough Around The Edges, But Not Forgettable

When a stereotypical madman has access to some conveniently forgotten nuclear weapons, the only thing that can stop him is a flying tank. There is probably no other game in which that sentence makes a lick of sense, but it's the basic premise behind Fire and Forget: Final Assault.
This is an arcade-style action game based on the classic franchise. In this title you must blast your way through waves of bad guys in a post-apocalyptic wasteland to reach Captain Nucleo's nuclear-equipped hovercraft. It certainly sounds like it has all the makings of a killer experience, but is it?

Controls And Gameplay

Each of the 10 stages consist of your car, the Thunder Master III, rocketing down the highway in pursuit of Captain Nucleo. You will come up on various enemy vehicles from behind, many of which will open fire to slow you down and presumably give the captain time to escape. You aren't required to take out all the enemies, but it's certainly more fun to try.
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Also scattered around the road are mines, obstacles, and lots of power-ups. It's important to watch the Thunder Master III's life in the upper right corner – the car takes damage from running into all those mines and debris. The game often forces you to decide which power-ups you're going to aim for. If the damage meter is getting too high, it's smart to grab the life instead of more missiles.
Unlike many games on Android, there is not much you can do change the controls in Fire and Forget. This is ostensibly a driving game, but it's more about shooting while not crashing – you don't even have control of the throttle. Steering is handled via the accelerometer, which I'm often not a big fan of. This method of control can be especially tiresome on larger tablets. The turning sensitivity is adjustable, but I feel like it is overall a little too "squirrely" for my tastes. Small movements seem prone to kicking the vehicle into walls randomly.
The weapons on Thunder Master III are handled by two buttons on the right of the screen. Tap or long-press the crosshair button to fire the carbine laser, and long-press the missile button to acquire a target and release to fire. On the other side of the screen is the flight button, which really makes this game more interesting.
When the vehicle lifts off, you can again use the accelerometer to steer, but the craft can move up and down in addition to left and right. Fire and Forget uses airplane-style directions, which I prefer. You tilt the top of the device back to dive, and do the opposite to pull up. There's no option to reverse the controls if this isn't your preferred setup, though.
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I like that the game uses auto aim, as it would be very difficult to drive and aim a weapon at the same time. Missiles are limited, but ammo is spread around the course. Carbine ammo is unlimited, but it can overheat if you fire continuously. Flight time is also unlimited, but you can only use it for about 13 seconds at a time before landing to allow it to regenerate. The flying ability helps you avoid those nasty mines and dodge enemy fire. It's probably the most enjoyable aspect of Fire and Forget, as well.

Graphics And Performance

Fire and Forget is a new take on a classic game, but the intention was not to use retro graphics. This is a fully 3D environment, but it looks rather bland overall. Most of the levels are more or less interchangeable stretches of roads, ruined cities, and tunnels. The color palette and time of day do change, though.
The texture resolution isn't particularly high, but you aren't often close enough to anything for it to be a major annoyance. The Thunder Master III itself looks very cool. Lighting effects make up a bit for the muddy textures, and edges are mostly free of aliasing.
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Fire and Forget is pretty, but it's not stunning or anything. With that in mind, I'm surprised the game feels as "heavy" as it does. On the Nexus 7, Fire and Forget seems to be at the very edge of playability with default graphics. It will run fine at first, but every few minutes the steering gets unresponsive and the frame rate drops.
On the Nexus 4, things are much better. I see almost no slowdowns on that device with its Snapdragon S4 Pro, even if I turn the quality level up. I believe this option increases the texture resolution, making the environment more crisp. The bottom line here: the graphics are good if your device is packing solid specs, but performance needs some tweaking.

Conclusion

Fire and Forget: Final Assault is $1.99 in Google Play. That's certainly not going to break the bank, and I'm very happy to not see any in-app purchases. That said, the levels only take about 5-6 minutes to beat, and with only 10 of them that's potentially less than an hour of gameplay. There is a 2-player mode, but all it consists of is playing the same level on two different devices and comparing scores at the end. It doesn't help that there are almost no online players right now (I had to fire up a second device to get a match going).
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Fire and Forget is fun, but there isn't quite enough gameplay for me to solidly recommend it. The lack of content and mediocre performance make this a buyer beware game in my book. If you have a fast device and like this kind of title, then buy it and enjoy those 10 levels.